ROCX

Mobile App Design and Development | Salesforce Development | Systems Integration

Rocx Software blends the design capabilities of a mobile development firm with the technical expertise of a systems integrator. We have unique expertise to create engaging mobile experiences that integrate with enterprise systems. For over 10 years we've consulted with Fortune 500 companies and other leading clients utilizing technology to help them exceed their customer's needs.

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Big Nerd Ranch Weblog » How to Time

I was asked three times last week how I find how long an activity takes on the Mac and the iPhone.  Here is the most accurate method that I know of:
#import uint64_t start = mach_absolute_time(); 
// do stuff to be timed 
uint64_t end = mach_absolute_time(); 
uint64_t elapsed = end - start; 
mach_timebase_info_data_t info; 
if (mach_timebase_info (&info) != KERN_SUCCESS) { 
  printf ("mach_timebase_info failed\n"); } 
uint64_t nanosecs = elapsed * info.numer / info.denom; 
uint64_t millisecs = nanosecs / 1000000;
As you use this, remember that the elapsed time for a given function will vary with the load the system is under.

via weblog.bignerdranch.com

The "timing" couldn't be better - I was just researching this topic last week.

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